The TL;DR Version of the Comprehensive PVP Guide

Too much reading involved in the longer version for you? I get it – reading that many words takes time and attention, something we are running scarce on when the actual game itself awaits!

Read that as you can, if you like, but know this stuff now (it’s still long – it’s not a simple topic:)

General

  • Any race/class can be successful at PVP. You’ll figure out what works for you and what is the most fun as you go. Don’t let others dictate your play!
  • You lose nothing if you die in PVP, other than potentially a bit of time riding back to the spot where you died, because…
  • If you die to a player or in a PVP area, you must either be resurrected by a player with a soul gem, or rez yourself at a nearby Keep.
  • Heals – get them, use them, share them! Everyone needs healing, and every healer is appreciated. Self-heals and group heals are really important.
  • Think about what skills will make the group successful when choosing them.
  • TeamSpeak is required for ZZ/The Disenfranchised groups!

Groups

  • ALWAYS PAY ATTENTION TO CROWN!!
    • Stay on the Crown unless told otherwise.
    • Do not speak when the Crown is speaking.
    • Follow orders, always, ask questions later.
    • If you are not Crown, please do not give orders without permission to do so
  • Do not stray far from the group unless told to do so; it’s easier to die alone.
  • Be respectful to your group members and in zone chat: We’re a team.

Voice Comms/Battle Comms

  • During battle, you  may hear “battle comms,” “comms,” or “clear comms,” all of which mean the same thing – STOP TALKING IMMEDIATELY. 
  • In a battle or other important moment, please do not speak if the Crown is speaking or may need to speak. We need to know what that person wants us to do, and we don’t want to have to try to decipher it through tales of your exploits.
  • With a large number of people in the same TS channel, things can quickly become chaotic and disorganized. Please be mindful. We’re here to have fun, and the social aspect is what drives a lot of people, but we also need to have a bit of discipline and organization present to accomplish our goals.
  • Announcing Intel
    • If you have something to report, please do so succinctly, with useful information:
      • Enemy spotted if you are not with Crown: Give faction, number, specific location, and direction of travel.
        • Bad Example: “I see a lot of people by me.” (“A lot” means different things to different people, and where are you?)
        • Good Example: “Around 12-15 AD southwest of Sej, mounted, moving North.”
      • Enemy spotted when you are with Crown: Compass direction from Crown, faction, number, direction of travel if appropriate, and specific location.
        • Bad Example: “There’s a bunch behind that tree!” (“That tree?” Really? This happens more often than you might think. Like, in zone chat.)
        • Good Example: “3 DC due North of Crown, cloaked behind the birch stump by the rock.”
      • If you’re Crown, you can use “on me” as a specific location, as you’re highly visible to the group.
  • Downtime
    • If the group is taking a break, traveling a long distance, or repairing without risk of invasion, that’s really the only time there should be much chit-chat.
    • If Crown speaks, or if someone has intel, please stop speaking immediately.
    • If you have questions not relevant to the action at hand, please hold onto them until a downtime moment, or type it into Guild chat.

Alliance Points

  • The main currency in Cyrodiil. You get AP when:
    • You kill/maim/wound a hostile player.
    • You heal a friendly player.
    • You repair a wall or door.
    • You capture an asset.
    • Resurrect a player.
    • Complete PVP missions.
  • Use AP for:
    • Buying siege weapons – SUPER IMPORTANT.
    • Buying repair kits – also important!!
    • Buying potions, food, and other specialty items – less important than the two items above.
  • The Alliance which captures all ring Keeps around the Imperial City lake will crown their top AP-earning player as Emperor.

Travel

  • Sneak! When you are successfully cloaked, hostile players and NPC’s cannot see you. This is really important almost everywhere.
  • Pick up Rapid Maneuvers in the Alliance War skill tree – it makes travel far less painful by making you and those around you move faster.
  • Invest in speed for your mount.
  • There is almost no fast-travel in Cyrodiil.
    • You may use the Transitus Shrines to move between linked Assets.
    • (That’s really about it.)
  • You cannot transit out of an Outpost – only into them.

Keeps – Defense

  •  Flagging

    • As long as the Keep is not flagged, you may resurrect there and travel to it from any linked assets.
    • When the Keep is flagged, you cannot rez or transit there.
    • Before a Keep is flagged, it is usually permissible to go out and engage the enemy on the ground, because you can rez right up there.
    • After it is flagged, most Crowns will want you inside where it is (relatively) safe.
  • Outer walls

    • When the enemy is sieging the outer walls, set up counter siege and hit them.
      • Use fire weapons in conjunction with meatbag for great success.
      • Focus fire on siege engines
      • Aim for groups of hostiles or battle groups
      • Nightblades or really tanky characters may opt to go out and burn enemy siege and/or kill players
    • When the outer wall is about to come down, move inside the Keep to continue the fight.
  • Front gate

    • The fastest way into a Keep or outpost.
    • Has the most NPC’s to contend with.
    • If hostiles are defending, very easy to be killed by oils being poured down on the porch.
    • Best undertaken in an empty Keep/outpost.
    • If the front gate is under attack, focus fire on the battering ram, pour oils non-stop.
  • Inner walls

    • Much the same as an outer wall battle, just in closer quarters and with slightly more at stake.
    • Pour oils on those closest to the wall.
    • Use counter-siege as above (fire/meatbag.)
    • When the inner wall is about to come down, get oils up over the imminent breach, get fire ballistae and meatbags set up to point at the flags or down the stairs.
  • Front door

  • Hostiles inside the Keep

    • Don’t give up!! Many Keeps have been saved at the last minute. Fight until everyone is dead.
    • Be ready for the enemies to rush the flag, or to rush upstairs.
    • Unleash your Ultimates, and all the DPS and heals. Heals are vital!
    • Use NPC’s to your advantage – bring the hostiles to them to for help.
  • REPAIR!!!

    • This is absolutely crucial. Repairing the walls and/or doors is the only way to keep invaders from waltzing back in again.
    • It’s not fun, but you do get some AP return, and are being an awesome team player by pitching in.
    • Repair the outer wall first.

Keeps – Offense

  • Outer walls

  • Front gate

  • Inner walls

  • Front door

  • REPAIR

    • Outer wall first!

Why Resources Are Important

  • Strength of Keep

    • Each resource (farm, lumber mill, mine) contributes to the defense of the Keep by making parts of it stronger.
  • Revealing intention

    • Taking a resource before taking a Keep is a rookie mistake – it simply announces your intentions. It is almost never advisable to take a resource first; do it after.
  • Transit access

    • If a given Keep has two or more resources owned by a hostile faction, it is not possible to port out from that Keep.
    • If all three of the Keep’s resources are owned by a hostile Alliance, it is not possible to port into the Keep (though you may still resurrect there when you die.)
  • How to take a resource

    • Kill the NPC’s and stand on the flag until it flips.

Temples & Scrolls

  •  What are they all about?

    • PVP is all about the Elder Scrolls. We wants them all!
    • Home Scrolls live in their respective Temples. They cannot be placed in any other home asset.
    • Enemy Scrolls may be placed in any owned Keep.
  • How to get to the Scrolls

    • Because the Scrolls live behind an impenetrable Gate, we cannot simply sashay up and grab them.
    • To open the Gate, we must capture the Keep adjacent to it.
    • The Gate will remain open until that Keep is retaken by the proper Alliance.
    • A large group is needed to take a Scroll – the NPC’s guarding it are powerful and numerous.
    • There will almost always be a large defensive PC party, as well.
    • If the defense is overcome, someone picks up the Scroll and begins running toward its eventual destination.
    • The Scroll runner cannot mount, cannot effectively stealth, and is lit by a huge, bright beacon.
    • If the Scroll runner dies, the Scroll is dropped and may be picked up by anyone nearby.
    • The Scroll should ideally be placed as far as possible from its Alliance’s territory.

Siege Engines

  • General

    • To use siege engines, buy them from a siege merchant at a base, Keep, or resource, then place them into a Quickslot.
    • Select the item with Q to see a red or yellow placement area on the ground. A red circle with an X through it means you may not place the engine there, and it will typically say why – “Too close to other siege engines.”
    • Siege engines will lose HP over time, even if unused, and will eventually fall apart if not repaired.
    • If the enemy lights siege on fire, press E to put it out.
  • Types

    • Trebuchets
      • Trebs are slow-firing, high-damage siege engines which hurl objects far away. They have the longest range, and the highest firing trajectory, and they are not able to hit targets at close range at all.
        • Stone – Always try to have one of these in your inventory. They hit the hardest against walls, though do less damage against players.
        • Firepot – Primarily anti-personnel, as it will do area of effect (AOE) and damage over time (DOT.) It is also good for taking out siege engines, and does damage structures (just not as much as the Stone trebs.)
        • Iceball – Deals damage to players (less to structures,) and also ensnares multiple players in ice.
        • Cold Harbor (Stone/Fire) – These are obtained by running Dolmens (the dark anchors) in Cyrodiil. They do a lot of damage to players and to structures, and are highly prized – keep them in good repair!
    • Ballistae
      • Ballistae (singular, “Ballista,”) are faster-firing, less damage-inducing, siege engines. They can hit targets up close and at decent range, but are not able to hit targets at a much higher elevation than the engine itself.
      • Standard (bolts) – Deals high damage to structures, siege engines, and players, though it does not do area damage. Mostly used on doors and walls.
      • Fire – Primarily used against players, as it is absolutely deadly to them on a direct hit, and does good area and over time damage. It does work on doors and walls, as well, but will not damage as much as the Standard. Fire Ballistae in conjunction with a Meatbag Catapult is a fantastically powerful combination – definitely something you want for things like Mile Gate defense.
      • Lightning – Primarily used against players, as it deals shock AOE damage, and well as DOT. Does damage structures, also.
      • Cold Harbor – Massive player damage.
    • Catapults
      • Mainly for anti-personnel purposes, these are fast-firing engines with a large damage radius.
      • Meatbag – Hits players with disease damage, and also a DOT debuff.
      • Oil – Deals fire damage, both AOE and DOT.
      • Scatter-shot – Uses many smaller stones for AOE damage, but this is not something we use widely.
    • Oil Pots
      • Used for massive  AOE/DOT on players and siege engine, but only have a very short range.
      • We place these over doors and at other locations where the enemy might be and then dump it on them.
    • Battering Rams
      • Rams are six-person, automatically-firing engines designed to punch through wooden doors.
      • Stand near it for it to automatically operate.

PVP – Killing, and Not Being Killed

  • Prepare!

    • Food/Potion buffs – use them! Re-up them as needed!
    • Get the best gear you can put together, ideally Set gear.
    • Skills to have (other than the assumed DPS:)
      • Self-Heal
      • AOE (Area of Effect)
      • Snares
  • Stay calm

    • Follow your Crown if you’re in a group, even if it seems like madness.
    • Keep your brain engaged – don’t panic, don’t freeze up – keep fighting.
    • Know when to fight, when to flee, and when to avoid a conflict altogether.
  • Know how to break CC (Crowd-Control) and Stuns

    • You’re going to get snared or otherwise controlled, probably a lot.
    • Practice getting out of that stuff quickly.
    • Remap keys if need be to something that works better for you.